#ifndef __HANDLER_CG_CONNECTION_H__
#define __HANDLER_CG_CONNECTION_H__

#pragma once

#include <PacketStruct.h>
#include "Player.h"
#include <PacketStruct_AG.h>

class ServerSession;

class Handler_CG_CONNECTION
{
public:
	Handler_CG_CONNECTION();
	~Handler_CG_CONNECTION();
	//static VOID OnCG_CONNECTION_BACKTOCHARSELECT_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
};

#endif // __HANDLER_CG_CONNECTION_H__
